Jun 23
Mil-Sim Invitational Moves to Fulda Gap!
The Platoon Leader Mil-Sim Invitational at Command Decisions Warfames Center in Taylorsville, NC has changed the date from August 2nd to November 7th to kick off the Fulda Gap scenario. The Mil-Sim Invitational will be combined with Fulda Gap to allow out of state teams to be able to travel and attend both events.
Another reason for the move is the summer heat in North Carolina. Randy Brown from Wolf Creek, commonly “the Top Sergeant” at the Mil-Sim events and a field medic, said that at a scenario last August, they had as many as 10 players succumb to the heat. With gas prices as high as they are now, teams were having to pick which event they were going to budget for. As Ferg says, “Now they don’t have to choose OR bake.”
According to Ferg, the owner of CDWC, “The reasons are plentiful- it will probably be 90-100 degrees in August… By combining the two events, we are going to get more vendor support, players, tanks, etc. Since most of the Platoon Leader players are hardcore anyway, arriving Thursday night and playing Friday during the best time to be in Western North Carolina seems like a good idea.”
The Mil-Sim event is different from most scenario games in that it is more of an actual “military simulation”. Key military functions are more critical to mil-sim scenarios: communications, supply chains, coordination of units, objectives, etc. To paraphrase Team Boxer, “if you can’t carry or transport it, you don’t need it.” Or at the very least, you may need it, but you don’t get it.
FROM THE CDWC SITE:
The conflict will be a Company versus Company format, with an initial player cap of 100 personnel per side. Within these Companies will be platoons, and within those will be smaller squads and teams of four to six members. Everyone on a team will have a responsibility, and a chain of command will be established before the game.Scoring will be based on team activities, notably accomplishing missions dictated by off field higher commands (Battalion HQ or TOC). These missions will vary in scope and intensity and may be part of the Company Commander or Platoon Leader’s individual strategy. Points will be given for completed and successful missions. Points may be deducted for failed missions and rule violations. Accumulation of the most points at game end determines ranking and prizes for the teams.
Registration:
Teams must be a minimum of 6 players. Teams of 10 players or more receive a 10% discount. Individuals who wish to play, but do not have a team affiliation, are encouraged to email Ferg at info@cdpaintball.com to be placed on an aggregate team. No walk-on players will be allowed on the day of the game.
Fees: $75.00 per player Players interested in both Fulda Gap and the Mil-Sim will receive a discount.
Registration will be seperate at www.scenariosupply.com, but Lee and I will work out some promotion code to use to get a discount if you register for both events at the same time. It will probably go online in a week.
The fee includes field fee, a meal ticket or MRE, all day air/CO2 fills, six 30 round Tac pods, a 40 rd hopper or Tac cap, and all paintballs used during the event (more on this later, but yes, you read that correctly). Paint will be ProBall Red or a suitable mid grade substitute.
Schedule:
Game will be between 0800-1600 at CDWC as a lead in to the Fulda Gap. Camping info can be obtained by contacting CDWC.
Information on Check in and Game Play Procedures
This game format is designed for military efficiency, even in the check in procedures. Players will enter the camping areas as directed, and will check in with their headquarters. In general, you will not need to come to the store before or during the game, as all your logistical needs will be met at your sides HQ. Safety and rules briefings will be accomplished at the two sites as well.
In general-
- Park and camp in the areas designated for your side.
- Locate your Headquarters for check in and Platoon assignment.
- Turn in your HPA or CO2 tanks for filling. Make sure they are clearly marked with your name and unit number. Staff will fill your tanks for you and return them to your Platoon. During the course of the game, this cycle will be repeated by staff as needed.
- Locate your Platoon Headquarters tent and meet with your leadership. Your Platoon leader will issue you a Ration Card for your paint.
- Go to supply and meet with a staff member or First Sergeant for issuance of your initial battle load of paint, grenades, meals, and other consumables. If you have a special weapon, the First Sergeant will endorse your ID card.
- Test fire and chronograph your weapons at your unit’s range.Should you need any parts, snacks, or just want to say hello, you have free time until 0930. Stay away from the other team’s encampment.
At 0930 you need to be at your Platoon tent (in full kit-ready to play) for mission brief.
In the event you have a marker reliability issue, a spare weapon will be issued to you from supply while it is being serviced. This will be offered during the course of the game.
In general, once play starts, you will not need to come off the field for any reason. Your paint and air will be provided to you in the field as much as possible, as well as your meal. Your leadership may pull you off the field back to HQ for rest and resupply, but do not take it upon yourself to leave the field of battle unless authorized to do so.
Remember, this is less a paintball game as it is a military simulation using paintball as a tool. Please treat the game, and your fellow participants, with respect and honor.
For more information:


